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Project Rifters
- Research
- Concept
- Game design
- Level design
- UX design
- Narrative
A fantasy sport video game where 2 players compete with each other chasing an artifact through portals with magic spells.
- Research competitive gamers, e-sport trends and market
- Design a unique sport-like fantasy game with focus on magic
- Create fast-pased, fun and balanced game loop for competitive audience
- Design simple, clear and familiar controls for Keybord+Mouse and Gamepad users
- Design one demo level for development and testing and one complex unique level to showcase game's potential
- Playtest with the audience, evaluate and improve the gameplay
- Polish the demo level, creating invisible barriers and forces to refine the gameplay
Achieved project goals:
- Genre: Sports, Fantasy
- Target Audience: Competitive players; Teens, Young adults
- Platform(s): PC
- Engine: Unity 2019.3
- Tools used: Affinity Designer, Blender, Unity, GitHub, Trello, Office, Hitfilm Express, Edraw MindMaster
- Role(s): Game Designer
- Team size: 6 people
- Project Duration: 6 months
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- Mini-map, shows ball's position on single axis between goals
- Current score (amount of balls trapped in portals)
- Ball pointer, shows direction to the ball when it's out of sight
- Cooldowns for active spells
Core gameplay:
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- Match timer
- Mini-map, shows ball's position on single axis between goals
- Current score (amount of balls trapped in portals)
- Ball pointer, shows direction to the ball when it's out of sight
- Cooldowns for active spells
In-game UI elements:
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- Designing a symetric multilayered arena layout
- Placement of static traps with areas of effect (discontinued concept)
- Each path allows different approach in defence and offence
- Inspired by Machu Picchu ruins
- Built with Unity ProBuilder
Level Design:
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