"CREA.visions" (2021)

  • Research
  • Game Design
  • UX Design
  • UI Design
  • Narrative
  • Frontend

CREA.visions combines strengths of humans and algorithms to create unique images of potential future and spark discussion about global social development.

Crea.visions at ScienceAtHome

    Work activities:

  • Redesigning and expanding core gameplay to increase user engagement and input quality by making choices more meaningful
  • Designing a competitive event tied to offline event
  • Creating a narrative layer for the game
  • Redesigning user flows and interfaces
  • Design and frontend development of web service used for voting
Creating image of the future with Artbreeder

Support website with competition guidelines and voting system

  • Employer: ScienceAtHome
  • Tags: Science, Creativity, AI, SDG
  • Target Audience: Adults, Ecological summit visitors
  • Platform(s): WebGL
  • Engine: Unity
  • Tools used: Affinity Designer, Figma, Github, VS Codium
  • Role(s): Game Designer
  • Team size: 8 people
  • Project Duration: 3 months