"ICC invaders" (2019)

  • Research
  • User testing
  • Concept
  • Game design
  • UX design
  • UI design
  • Narrative
  • Graphic design
  • Development

A continuation of Curious 7, a digital intercultural communication game based on previous research. This time our goal was to show how stereotypical traits can be present in some individuals but extreme examples are highly unlikely.

You're playing an alien scientist who needs to program 3 androids to infiltrate one of Earth nations. You have an access to knowledge base, 7 memory slots on each droid and 5 program chips for each type of slot. These 5 chips give different "cultural match" score, with stereotype being the highest score. But if you spend all steretypical chips on a single android, you won't be able to score enough points to create 2 more "believable" individuals. In this way we are teaching our players that individuals in each culture are very diverse.

Under the hood, this game is mostly a programmed calculator with a few possible outcomes.

A game tutorial overlay
  • Genre: Serious game
  • Platform(s): PC
  • Engine: Gamemaker
  • Tools used: Adobe Photoshop, Illustrator, Gamemaker Studio 2
  • Role(s): Game Designer, Developer
  • Team size: 4 people
  • Project Duration: 3 months