My first experience as a game designer. I went to a local GGJ, joined a random team of 3 students and had a lot of fun.
As we quickly agreed on a gameplay, I didn't have much to do there. And lacking development or art skills, I focused on what I could help with - UI, some graphical design, helping here and there.
Then I tried to explain why some mechanical pigeons (artist's desire) are flying somewhere avoiding traps, so we created a narrated intro set in an alternative timeline.
- Genre: Endless runner
- Platform(s): PC
- Engine: Unity
- Tools used: Adobe Photoshop, Illustrator, Premier Pro
- Role(s): Game Designer
- Team size: 4 people
- Project Duration: 48 hours