"Wings of Steam" (2018)

  • UI design
  • Narrative
  • Storyboard
  • Graphic design
  • Sound design

My first experience as a game designer. I went to a local GGJ, joined a random team of 3 students and had a lot of fun.

As we quickly agreed on a gameplay, I didn't have much to do there. And lacking development or art skills, I focused on what I could help with - UI, some graphical design, helping here and there.

Then I tried to explain why some mechanical pigeons (artist's desire) are flying somewhere avoiding traps, so we created a narrated intro set in an alternative timeline.

  • Genre: Endless runner
  • Platform(s): PC
  • Engine: Unity
  • Tools used: Adobe Photoshop, Illustrator, Premier Pro
  • Role(s): Game Designer
  • Team size: 4 people
  • Project Duration: 48 hours